About This Website
This website was built using Drupal. The template was built from scratch using CSS, Javascript, PHP and Twig.
This website was built using Drupal. The template was built from scratch using CSS, Javascript, PHP and Twig.
After several years Aquamor finally has a new website! When I started her in 2018 the company was called TSTWater. The website was all HTML. This was great for security and incredibly fast to load however, not very user friendly when updates needed to be made. When we merged with Aquamor I needed to update several pages manually.
I am not sure who initially built this new version of the website. I was handed a mostly completed list of files in 2024 and was asked to finish it up and add a few features.
A port of the Mandelbrot set: https://en.wikipedia.org/wiki/Mandelbrot_set
I coded a slow version of this in Game Maker a long time ago. I never colored it and it was very slow.
In the last year or so I have only been coding for work. This has been miserable. But recently i started just following these tutorials on YouTube and reworking them to my own code and low and behold I really started enjoying coding again...
So, I guess I'll start posting the results in this category.
I plan to get started on this probably in December of 2022
In a previous article I noted how we were building simple interfaces to allow the production line and R&D to do certain tasks.
These tasks were affecting I/O to servos and switches etc, to automate or augment some tasks.
Our team was tasked with building a new website for a non-profit organization in Riverside for local authors known as the Inlandia Institute. The previous website was built on vanilla PHP with a custom CMS. The website had a few hundred authors and subsequently a few thousand associated books.
The CMS was limited and difficult to use and for this reason the owners had rarely used it.
My task was to:
The MSRC provides funding for clean fuel alternatives primarily in California.
The website required a number of customizations outside of existing modules. I also needed to import 10 years of legacy data and documents.
Recently I started following tutorials on YouTube provided by Google on using and understanding deep-learning. This is a subject I have had some interest in recently. These tutorials not only gave me a foot-hold on how to use deep-learning, but have also given me an opportunity to start using Python as a language.
The whole idea behind this project has never been to create games. It was really an exercise to optimize my Javascript abilities. Generally at work if I write Javascript it's using jQuery and due to time constraints it can often be quite ugly and not very efficient.
So I built a list of tools I felt would be necessary for a game engine and currently they aren't exactly efficient or easy to use.
For example the multi-canvas example currently can run about 60 objects on screen before it starts to slow down. .. That's terrible.
